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Level 6 also known as "Level RUN FOR YOUR LIFE" " or "!!!!!!!!!!" is the seventh level in the game. It is based on Level ! from the Backrooms Fandom Wiki. Level 6 appears to be several long hospital hallways with pillars, boxes, paintings, boards, corkboards, and much more clogging the hallway, and a red light cloaking the entire area. The hallways are …

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This plushie is based on the Partygoers worst enemy: "Partypoopers", they are black and blue with a blue smile, in the original backrooms lore they went to war with all Partygoers and became extinct right after that. Screwdriver. This item is used as a way to unscrew the screws on the electrical box in Level 14 .The Starfish is the main entity that resides in Level 1, The Poolrooms. The Starfish resembles a massive, monstrous starfish, with glossy black skin tinted in purple. It also has a leg at the end of each of its appendages, allowing it to walk with ease. It is covered in numerous tiny thorns and has a massive maw which it exposes as it is chasing a player. …Click a certain object a certain amount of times The Spinner badge is earned by spinning the Color Switches enough times on Level 23 on the Ending 1 Route. There aren't any effects at the moment, and there's a chance it might stay like that in the future. Level 5 is the sixth level in Apeirophobia. This is the level where the Skin Walker resides in. Level 5 takes the appearance of a giant cave, with patches of stalagmites littered all around, hence the name. The cave takes the formation of a giant maze, from tunnels to expansive areas. The majority of the map is the same, and there aren’t many sections that are different aside from the exit ...

In today’s digital age, having an online presence is crucial for businesses and organizations. One effective way to share information, collaborate, and engage with your audience is...Apeirophobia is a multiplayer horror roblox experience made by Polaroid Studios, this experience is about a person getting stuck in the out …

Levers used to be exclusive to Level 14’s power grid but then got added to Level 16, Level 23, and Level 24 A light above the lever changes from red to green when they’re turned on. They also play a very important role, making it much easier to escape and survive Level 14 and this list will tell you how. Levers appear thrice in the power grid of …

Dec 20, 2022 · Level 1. On the first level, you need to pick up a piece of paper, which show an exit and a strange creature. Run forward and pay attention to the big black arrows on the walls. These arrows will lead you to the creature, that is standing in front of the ventilation. You need to quickly climb up the stairs and crawl into the ventilation to get ... The fear of infinity and/or eternity. 1990, Reinhardt Grossman, The Fourth Way: A Theory of Knowledge, Indiana University Press, →ISBN, page 227: My view is free from apeirophobia, the horror of the infinite, which colored so much of what was written at the beginning of this century about the foundations of mathematics. 1998, P. Christopher ... Earned this badge by locating the lost soul. Locate and touch the lost soul's body in Level 0 . Find and touch Ben's chair in Level 0. Get killed by your own clone. Get killed by the Skin Walker, then get killed by it again when it still has your skin. Meet one of the developers/contributors in your game. King Nothing is a badge that is obtainable in Level 5 that grants you the King Nothing (Title). The badge resembles a crown, specifically fit for a king in a grey and white tone. Inside Level 5, following the writing on the floor there should be a mini cave hidden deep within the level, up on a rock podium there should be a crown. A guide of this can be found here. …

Dec 31, 2023 · The Partygoer are a new type of entity. Instead of chasing the player, they teleport to them. Additionally, they are the sole entity the player requires a camera to see. Their objective is to teleport behind players, kill them and stop them from escaping its habitat, Level 13. Partygoer take the appearance of humanoids which appear to have dark yellow-colored bags present around most of their ...

Level 5 (the sixth level) is a cave filled with spikes. Although they look dangerous and look like they'll kill you as soon as you collide with them, they don't. They're completely safe. You spawn in front of a crowd of spikes, with a few lights shining upon a note. Level 5 is a gray cave filled with stalagmites and stalactites. Yellow lights can be …

The Olympic Runner gamepass used to cost 225R$, and is one of the three gamepasses which got more expensive. Levels. Chapter 1. Level 0 • Level 1 • Level 2 • Level 3 • Level 4 • Level 5 • Level 6 • Level 7 • Level 8 • Level 9 • Level 10 • Level 11 • Level 12 • Level 13 • Level 14 • Level 15 • Level 16. Chapter 2.Overview. The Chapter 2 badge is earned by entering the first level of Chapter 2, being Level 17. It may take some time to register you joining the game, …The Crete is one of many entities which are currently unknown if they’re scrapped or to be added. The Crete is made up of a stringy material connected to large concrete plates. Its face is made out of individual yet linked concrete slabs that may split open. However, the plates may be torn off with enough force. The description provided …Locks are in Level 3, 10, 11 and 21. you can use Keys to unlock them. In Level 3, the locks are really close to the gate, on the bottom. Once you have 3 Keys, unlock these locks and it will open up the second part of the level. In Level 10, there is 4 locks, each being on a different door in the corners of the map, there is a really huge change …The Levels 0, 1, 3, 4, & 9 are currently the only ones to have simulation cores in them. Levels 0 & 3 are also the only levels to have 2 simulation cores in them. Community content is available under CC-BY-SA unless otherwise noted. Simulation Cores are collectibles that are hidden throughout Apeirophobia. Simulation Cores serve as optional ...The Keeper is the first entity to have concept art first instead of an in-game render. The Keeper was leaked in SpooksterTTV's Twitch stream. The Keeper will emit a scream before charging at a player. The Keeper is the second entity to have 2 different jumpscares, with the first being the Caretaker.Entities. Entities are hostile, and varies in size, behavior, and appearance. All current entities are extremely hostile and seek any way to kill/consume players. For more plausible list, visit this!

Apeirophobia is a multiplayer horror roblox experience made by Polaroid Studios, this experience is about a person getting stuck in the out bounds of reality after noclipping into the Backrooms, a place with endless rooms with dangers all around you, watching you through the corners. This game is inspired by the famous creepypasta "The …The Clam is a passive entity which resides in Level 16, drawing/erasing what looks to be arrows in the secluded room it hides in. The Clam is a white creature with a hand covering the head of the said creature. The hand is equally as white as the Clam, and has an eye drawn on the dorsal side of the hand. The Clam has stubby legs and their …Nov 15, 2023 · Defuse the bomb The Atomic Expert badge is earned by defusing the bomb on Level 18 located on the C district side of the map (bottom floor). You have a 0.83%, or a (1/120) chance of defusing the bomb, or else it will explode, killing you instead of giving you the badge, requiring many attempts to try and get the badge. There aren't any effects at the moment, as it will only grant you the badge ... The Phantom Smiler Painting in Level 2. Vine Boom sound which can be heard in Level 8. A drawing of the clammmyyy dude. Inside of hallway with clammmyyy picture, camera at end on hallway on chair. Community content is available under CC-BY-SA unless otherwise noted. There are several easter eggs in Apeirophobia.In this video, I'll be playing Apeirophobia - Level 1 - 5 (Full Walkthrough) - RobloxThanks for WatchingGames: https://www.roblox.com/games/9508087919/Apeir...Level 20 (Neighborhood) is the fourth level in Chapter 2 and the 21st level in Apeirophobia. It takes place in a suburban neighborhood with a dark atmosphere. Level 20 takes the appearance of a big neighborhood with multiple houses, lamp posts, and grassy areas. The town is covered in a very dark sky, thus making the level devoid of light. At …Individuals with Apeirophobia may experience rapid heartbeat, sweating, shortness of breath, dizziness, feelings of panic, avoidance of infinity or eternal-related situations, difficulty concentrating, and overwhelming need for reassurance. Apeirophobia can be treated with various psychotherapeutic and pharmacological interventions.

Level 3 (the fourth level) appears as a long hallway with white walls and a floor made out of wood at first. There are a lot of lights on the ceiling and a ton of unopenable metal drawers around the walls, resembling the ones you would see in a real life office. In Level 3, you appear to be standing on a brown hardwood floor, with white …

Level 15 (the sixteenth level) is a large body of water with a few mountains nearby the shore. The shore seems to be quite rocky, too. You are on an orange lifeboat, with an engine attached to the back of the said lifeboat. Level 15 spawns you in the middle of nowhere on a vast expanse of water, the only thing stopping you from sinking into the …Jan 5, 2024 · Level 20 (Neighborhood) is the fourth level in Chapter 2 and the 21st level in Apeirophobia. It takes place in a suburban neighborhood with a dark atmosphere. Level 20 takes the appearance of a big neighborhood with multiple houses, lamp posts, and grassy areas. The town is covered in a very dark sky, thus making the level devoid of light. At the start of the level, you can see a car accident ... Entities. Entities are hostile, and varies in size, behavior, and appearance. All current entities are extremely hostile and seek any way to kill/consume players. For more plausible list, visit this!Level 8 (the ninth level) takes the form of maze with light gray walls, dark gray floor and a white grid ceiling, more described below. The first part consists of gray walls, dark gray floor and a gray ceiling, this part is completely pitch black without a flashlight, so you WILL have to use it, this part also contains gray lockers in order to hide from the entity and there is a …Level 12 is the thirteenth level in the game. It is the third puzzle level that the player encounters in this game. Level 12 is a large expanse of white rooms, each unique in their own way. Some hallways have white glowing particles; some rooms have pianos of random, disproportionate sizes. Doors are located in completely nonsensical positions, and some …In this video, I'll be playing Apeirophobia - Level 1 - 5 (Full Walkthrough) - RobloxThanks for WatchingGames: https://www.roblox.com/games/9508087919/Apeir...This entity is a thin, black figure with all of its body parts elongated except for its torso, which is crammed in alongside the much longer body parts. The head of the Phaser is a white, glowing, vertical oval, still keeping up the consistency of being excessively long. Cruelest. Level 23.The Cameraman is the assistant of the Howler, both being in the same level. The Cameraman is almost harmless, and, if you see one, run as fast as possible and try to hide around corners until your screen isn't blurry anymore. The Cameraman has a stick-like body. The arms and legs are also like sticks, with a wire wrapped around a bit of its …Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. READ MORE. Apeirophobia Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts;

Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. READ MORE. Apeirophobia Wiki. Explore. Main Page; Discuss; All Pages; Community; Interactive Maps; Recent Blog Posts;

Daymare is a badge, that can be obtained after completing Nightmare Mode|Difficulty|Nightmare Mode|w:c:apeirophobia:Difficulty|Nightmare Mode|Difficulty|Nightmare Mode. Nightmare Mode|Difficulty|Nightmare Mode|w:c:apeirophobia:Difficulty|Nightmare Mode|Difficulty|Nightmare Mode is the …

Daymare is a badge, that can be obtained after completing Nightmare Mode|Difficulty|Nightmare Mode|w:c:apeirophobia:Difficulty|Nightmare Mode|Difficulty|Nightmare Mode. Nightmare Mode|Difficulty|Nightmare Mode|w:c:apeirophobia:Difficulty|Nightmare Mode|Difficulty|Nightmare Mode is the …Obtain this badge by defusing the bomb in Level 18 located on the C district side of the map. Play Chapter 2! Obtain this badge by playing Chapter 2. Obtain this badge by clicking the color switches on Level 23 in the Ending 1 Route. Obtain this badge, by choosing the right path in Level 23 and completing the level.Jan 5, 2024 · Level 13 (the fourteenth level) is presented as a big, colorful building. It has multiple partying areas with many balloons and decorative items, such as tables, party hats and chairs. You will often find the text "Happy Birthday" written around the level in very cartoonish letters, each varying in color and size. Level 13 is a very big level with many different sections. It has very colorful ... Dec 20, 2022 · Level 1. On the first level, you need to pick up a piece of paper, which show an exit and a strange creature. Run forward and pay attention to the big black arrows on the walls. These arrows will lead you to the creature, that is standing in front of the ventilation. You need to quickly climb up the stairs and crawl into the ventilation to get ... Daymare is a badge, that can be obtained after completing Nightmare Mode|Difficulty|Nightmare Mode|w:c:apeirophobia:Difficulty|Nightmare Mode|Difficulty|Nightmare Mode. Nightmare Mode|Difficulty|Nightmare Mode|w:c:apeirophobia:Difficulty|Nightmare Mode|Difficulty|Nightmare Mode is the …Plushies are obtainable props that appear in Level 13. The Plushies seem to be sitting with a black color, along with a sad face which resembles an extinct entity known as the Partypooper. Plushies are collectible items …The Phaser is an entity featured in Chapter 2 (Escape From Reality) / Update 4 and it appears in Level 23, this entity can phase through walls and chase you, shown in the chase scene when you pick the Ending 2 Route. The Phaser is a thin, black figure with all of its body parts elongated except for its torso, being crammed in alongside the much …Plushies are obtainable props that appear in Level 13. The Plushies seem to be sitting with a black color, along with a sad face which resembles an extinct entity known as the Partypooper. Plushies are collectible items …

Level 11 is the 12th level of Apeirophobia. It was added on July 29, 2022. The player will spawn at the room where the cutscene happens also, looking through the large window of the second section of the level. The level is a mix of several sections. The first section is a medium sized office-like building, with shelves, boxes, tables, paintings, and windows …The Clam is a passive entity which resides in Level 16, drawing/erasing what looks to be arrows in the secluded room it hides in. The Clam is a white creature with a hand covering the head of the said creature. The hand is equally as white as the Clam, and has an eye drawn on the dorsal side of the hand. The Clam has stubby legs and their …The Assembly is a unusual entity, being in a hazmat suit with the corpse of what was once a fellow wanderer. The glass near the hood of the hazmat suit is shattered, and you can see an unknown black substance drooping from what is presumed to be what were the wanderer’s eyes. When the Assembly uses its Spread ability, you can see the …Level 2 (the third level) starts in a small room with multiple other rooms attached to it, changing in color depending on the room you decide to enter. There is an upstairs, which is a long hallway which leads you to the end of the level. In Level 2, where you spawn has the same dreaded wallpaper on the walls as Level 0. To the left you will …Instagram:https://instagram. weather radar for past 24 hoursgodawful nyt crossword cluehlsr seating chart 2023kubota zg327 parts diagram Level 12 (the thirteenth level) starts you off in what looks like it might be an asylum. being covered in white. There are 2 doors you can enter, one leads you to the exit, which is closed. Or the other leads you to the main part of the map. Level 12 is a level which has a lot to do with white, bland hallways, with no content whatsoever, making it heavily … rick soles property management photosups careers jobs Feb 3, 2024 · The objective of Level 24 is simple: run until you find the exit. Similar to Level 6, you have to run from a large behemoth while avoiding obstacles which may stand in your way, these aforementioned obstacles being things like decommissioned or flipped over trains. Weaving between pillars or climbing upon flipped trains allow for you to ... a tinder match disappeared Jan 5, 2024 · Welcome to the Apeirophobia Wiki! Please read the Wiki Rules and take a look at the Wiki Templates before contributing to get a better understanding of what content is allowed on our wiki and how to display it properly. Lobby | Source: Aperiophobia Wiki. This Level is based on the iconic Backrooms footage by Kane Parsons, which has now become a staple in the analog horror and liminal spaces genre. The general atmosphere is an eerie one, with the signature buzz of the Backrooms on full blast. This Level is relatively easy to solve.